Owl

Owl

A thousand night forests, each one drawn from a single system of lanes. Lines merge into trees, traces become circuits, crossing paths weave over and under, and owls wait in the branches.

Open the studio
Drawing…Open in studio

How a forest is drawn

Everything in a piece is made from the same parallel lanes. Nothing is pasted on top: the sky, the hills, the trees and the owls are regions of one grid, and each region grows its own network of turning, merging lines. The studio can replay this as an animation for any seed.

  1. Sky

    Weather fields split the sky into bands of colour that the lanes follow.

  2. Ground and circuits

    Hills settle in strata, and circuit traces route between them at 45°.

  3. Trees

    Trunks branch at 45° angles, the way the lanes are allowed to turn.

  4. Leaves

    Canopy, blossom or bare branches, coloured by the mood.

  5. Owls

    Owls of different sizes take their perches, tinted by what is behind them.

What changes from forest to forest

Every token is decided by its hash. The same hash always draws the same forest, at any size.

1000
forests in the collection
41
palettes, 28 of them from Biomorphic
7
ways the sky can split: isobars, flow, strata, cyclone, dunes, cells or plain
8–24
owls per forest, small, medium and large

Palettes from Biomorphic

Twenty-eight of the palettes come from Biomorphic, an earlier Cexagon collection. Each one is translated into a forest: its field colours become the sky and hills, its ribbons become trunks and aurora, and its accents light the moon, the leaves and the circuit chips.

Their rarity carries over too, so Gold, Lava and Glitch stay the rarest.